What every round of ammo costs in Rust

A pistol bullet is 2.5 sulfur. Explosive 5.56 is 25. Here are all twenty craftable ammo types with the gun powder expanded out, so you can see what a magazine actually costs to farm — and why HV ammo is a worse deal than it looks.

5.56 Rifle Ammo item icon from Rust

Ammunition is the thing Rust players craft most often and understand least well, for two reasons that compound. The recipes are quoted in gun powder rather than in the sulfur you actually mined, and almost every ammo type comes out in batches, so the number you give the crafting queue is not the number of rounds you get. I hit both of these building the bind maker, which is why it does the yield arithmetic for you. This page is the cost side.

Everything below is per round, with gun powder expanded to its 20 sulfur and 30 charcoal per ten. Metal fragments are listed separately because they are cheap and you will have them; sulfur is the number to farm to.

Every ammo type, cheapest to dearest

AmmoPer craftSulfur / roundFrags / roundRecipe (one craft)WB
Paintball200010 cloth, 2 yellow berry0
Nailgun Nails501.68 metal fragments0
Pistol Bullet42.52.55 gun powder, 10 frags1
5.56 Rifle Ammo33.33.35 gun powder, 10 frags2
HV Pistol Ammo452.510 gun powder, 10 frags2
Handmade Shell2505 stones, 5 gun powder0
HV 5.56 Rifle Ammo36.73.310 gun powder, 10 frags3
Incendiary Pistol Bullet38.33.35 sulfur, 10 gun powder, 10 frags2
12 Gauge Buckshot2102.510 gun powder, 5 frags2
12 Gauge Slug2102.510 gun powder, 5 frags2
SAM Ammo610030 gun powder, 1 metal pipe2
Incendiary 5.56212.555 sulfur, 10 gun powder, 10 frags3
12 Gauge Incendiary Shell2202.520 sulfur, 10 gun powder, 5 frags2
Explosive 5.56225510 sulfur, 20 gun powder, 10 frags3
Fragmentation Mortar Shell31000150 gun powder, 1 metal pipe2
Homing Missile21000100 gun powder, 1 tech trash, 2 metal pipe2
High Velocity Rocket12000100 gun powder, 1 metal pipe2
Mortar Shell23000300 gun powder, 1 metal pipe2
Incendiary Rocket1300075 low grade, 150 gun powder, 2 metal pipe2
Rocket11,40010010 explosives, 150 gun powder, 2 metal pipe3

Five things the table says that the recipes do not

HV ammo costs exactly double, for the same metal

HV pistol and HV 5.56 both take ten gun powder per craft where the standard round takes five, and produce the same number of rounds. That is a clean 2× on sulfur — 5 against 2.5 for pistol, 6.7 against 3.3 for rifle — for a flatter trajectory and more range. On a server where you are mostly fighting inside compounds it is a bad trade; at long range on the road it is the whole point. Either way, know that a stack of HV is two stacks of normal in sulfur.

Buckshot is three 5.56 rounds

A shotgun shell is 10 sulfur to a rifle round's 3.3. Nobody chooses buckshot for its cost, but if you are queueing 64 shells before a fight, that is 640 sulfur, which is the same as 192 rifle rounds. Handmade shells at 5 sulfur are the budget option and the only gun powder ammo you can make with no workbench at all.

Explosive 5.56 is a raid tool, priced like one

At 25 sulfur a round it is 7.5 times normal 5.56, and a 128 stack is 3,200 sulfur — more than two rockets. If you are using it to open a door, compare it against the explosives table first.

The two free ammos

Nails are 8 metal fragments for five, and paintballs are cloth and berries. Neither uses sulfur at all. If you have ever wondered why the nailgun is a competent early-wipe weapon, this is why: its ammo comes out of the pile of fragments you already have.

Frag mortar shells are the best value heavy ordnance

Three shells per craft from 150 gun powder makes each shell 100 sulfur, the same as a homing missile and half a HV rocket. That is unusual value for something that lands from out of sight.

Worked examples: what a full stack costs

These are the numbers you want on a bind, and they are where the craft yield catches people. The queue counts crafts, so a stack of 128 is not 128 crafts.

StackCrafts to queueGun powderFrags= charcoal= sulfur
128 × Pistol Bullet32160320480320
128 × 5.5643 (makes 129)215430660440
64 × Buckshot32320160960640
128 × HV 5.5643 (makes 129)4304301,290860
128 × Explosive 5.56641,280 + 640 sulfur6403,8403,200

The charcoal column rounds up to whole gun powder crafts, which is what the game does: 215 gun powder is 22 crafts, not 21.5, so the 5.56 stack really costs 660 charcoal and 440 sulfur even though the per-round figure suggests 429 and 427. On a single stack it is rounding noise. On a raid's worth it is a stack of sulfur.

Why 43 crafts for 128 rounds? 5.56 comes out three per craft, and 128 does not divide by three. The queue can only make whole crafts, so you round up and take 129 rounds. The craft yields guide lists all 37 items that batch like this, and the bind maker does the rounding for you.

Binding an ammo run

The line for a stack of 5.56 is bind numpad3 craft.add -1211166256 43. Note the 43, not 128. If you would rather not remember item IDs and yields, the bind maker takes “128 rifle ammo” and writes the 43 itself. The loadout guide has an ammo run and a medic run as ready-made lines.

How the numbers were produced

The recipe for each ammo type comes from the same dataset the bind maker ships with, originally compiled from Corrosion Hour's item database. Gun powder is expanded at its own recipe, 30 charcoal and 20 sulfur for 10, and the result is divided by the craft yield to get a per-round figure. Every item in the table links to its own page with the full recipe and the cost of a complete stack.