The number 37 in the title is not from a wiki. When I scraped the crafting data for this site I added a column for craft yield, and 37 of 1,264 items came back with something other than 1. This page is that column, published, because I could not find it in one place anywhere else and it is the single fact about crafting that the game most consistently hides.
Ask the console for craft.add 785728077 25 expecting 25 pistol bullets and
you will get 100. Pistol bullets come out four at a time, so twenty-five crafts
is a hundred rounds and most of a night of gunpowder.
It is an easy mistake because nothing about the command hints at it, and because it is invisible for the overwhelming majority of items. Out of 1,264 items in Rust, only 37 produce more than one per craft. The rest are one-for-one, so the two meanings coincide and nobody notices there is a distinction to be made.
The arithmetic
To get at least N of an item whose yield is Y, the number to give
craft.add is N divided by Y, rounded up:
crafts = ceil(wanted / yield)
Rounding up rather than down matters. Twenty-five pistol bullets at a yield of 4 is 6.25 crafts; six crafts leaves you one round short of what you asked for, so the answer is seven, and you carry three spare. Coming home with slightly more than you planned is always better than the alternative.
Every batch-crafting item in Rust
All 37, highest yield first. The last column shows a worked example: what to ask for if you want roughly thirty of the thing.
| Item | Item ID | Per craft | For about 30 |
|---|---|---|---|
Paintball | 385645417 | 20 | 2 crafts = 40 |
Bulb String Lights | 104856514 | 10 | 3 crafts = 30 |
Deluxe Christmas Lights | -151387974 | 10 | 3 crafts = 30 |
Fairy Lights | 54436981 | 10 | 3 crafts = 30 |
Gun Powder | -265876753 | 10 | 3 crafts = 30 |
SAM Ammo | -384243979 | 6 | 5 crafts = 30 |
Cassette - Short | 1523403414 | 5 | 6 crafts = 30 |
Nailgun Nails | -2097376851 | 5 | 6 crafts = 30 |
Torpedo | -1671551935 | 5 | 6 crafts = 30 |
HV Pistol Ammo | -1691396643 | 4 | 8 crafts = 32 |
Low Grade Fuel | -946369541 | 4 | 8 crafts = 32 |
Pistol Bullet | 785728077 | 4 | 8 crafts = 32 |
5.56 Rifle Ammo | -1211166256 | 3 | 10 crafts = 30 |
Bone Arrow | 215754713 | 3 | 10 crafts = 30 |
Cassette - Medium | -912398867 | 3 | 10 crafts = 30 |
Fragmentation Mortar Shell | -486432631 | 3 | 10 crafts = 30 |
High External Stone Wall | -967648160 | 3 | 10 crafts = 30 |
High External Wooden Wall | 99588025 | 3 | 10 crafts = 30 |
HV 5.56 Rifle Ammo | 1712070256 | 3 | 10 crafts = 30 |
Incendiary Pistol Bullet | 51984655 | 3 | 10 crafts = 30 |
Speargun Spear | -1800345240 | 3 | 10 crafts = 30 |
12 Gauge Buckshot | -1685290200 | 2 | 15 crafts = 30 |
12 Gauge Incendiary Shell | -1036635990 | 2 | 15 crafts = 30 |
12 Gauge Slug | -727717969 | 2 | 15 crafts = 30 |
Cannonball | -411735114 | 2 | 15 crafts = 30 |
Explosive 5.56 Rifle Ammo | -1321651331 | 2 | 15 crafts = 30 |
Fire Arrow | 14241751 | 2 | 15 crafts = 30 |
Handmade Shell | 588596902 | 2 | 15 crafts = 30 |
High Velocity Arrow | -1023065463 | 2 | 15 crafts = 30 |
Homing Missile | 1296788329 | 2 | 15 crafts = 30 |
Incapacitate Dart | -963819285 | 2 | 15 crafts = 30 |
Incendiary 5.56 Rifle Ammo | 605467368 | 2 | 15 crafts = 30 |
Mortar Shell | 963150711 | 2 | 15 crafts = 30 |
Radiation Dart | -594596146 | 2 | 15 crafts = 30 |
Scatter Dart | 2036395619 | 2 | 15 crafts = 30 |
Wood Dart | -274709858 | 2 | 15 crafts = 30 |
Wooden Arrow | -1234735557 | 2 | 15 crafts = 30 |
Reading the list
A few patterns are worth pulling out, because they are the cases you will actually hit.
Ammunition is the main offender
Nearly every round in the game batches. This is exactly where the mistake is most expensive, because ammunition is also what people bulk-craft before a raid. If you are building a raid bind, check the yield of every round in it before you commit the quantities.
Gun Powder at 10 compounds
Gun powder crafts ten at a time and is itself an ingredient in almost every round. A single craft covers a meaningful chunk of an ammo run, so asking for it by the hundred is rarely what you meant.
Decorative lights are the outliers
Fairy lights, bulb string lights and deluxe christmas lights all come out ten per craft, and paintballs at twenty are the highest yield in the game. None of these are raid-critical, but they are the ones most likely to leave you with a wildly overfilled inventory if you treat the argument as an item count.
Why the command works this way
It is not an oversight. craft.add queues crafting jobs, and a job
is one run of a recipe — the same unit the crafting menu uses when you click an
item and set a quantity there. The console command is a thin wrapper over the same
queue, so it counts the same things the queue counts. Treating the argument as an item
count would make it inconsistent with the interface it drives.
Knowing that, the rule is easy to remember: the argument is jobs, not output. If the item batches, divide and round up.
Checking a single item
Every item on this site lists its craft yield alongside its ID and recipe — see 12 Gauge Buckshot for an example, or browse the full item list. For building an actual bind, the bind maker applies all of this automatically, and the craft bind guide covers the rest of the syntax.



































