Rust craft yields explained

The number you give craft.add is how many times to run the recipe, not how many items you receive. For 37 items in the game those two numbers are different, and this is the complete list of them.

Pistol Bullet item icon from Rust

The number 37 in the title is not from a wiki. When I scraped the crafting data for this site I added a column for craft yield, and 37 of 1,264 items came back with something other than 1. This page is that column, published, because I could not find it in one place anywhere else and it is the single fact about crafting that the game most consistently hides.

Ask the console for craft.add 785728077 25 expecting 25 pistol bullets and you will get 100. Pistol bullets come out four at a time, so twenty-five crafts is a hundred rounds and most of a night of gunpowder.

It is an easy mistake because nothing about the command hints at it, and because it is invisible for the overwhelming majority of items. Out of 1,264 items in Rust, only 37 produce more than one per craft. The rest are one-for-one, so the two meanings coincide and nobody notices there is a distinction to be made.

The arithmetic

To get at least N of an item whose yield is Y, the number to give craft.add is N divided by Y, rounded up:

crafts = ceil(wanted / yield)

Rounding up rather than down matters. Twenty-five pistol bullets at a yield of 4 is 6.25 crafts; six crafts leaves you one round short of what you asked for, so the answer is seven, and you carry three spare. Coming home with slightly more than you planned is always better than the alternative.

The bind maker does this for you. Enter the number of items you want and it emits the smallest craft count that reaches it, then shows the actual total and the surplus underneath so there is no surprise.

Every batch-crafting item in Rust

All 37, highest yield first. The last column shows a worked example: what to ask for if you want roughly thirty of the thing.

ItemItem IDPer craftFor about 30
Paintball385645417202 crafts = 40
Bulb String Lights104856514103 crafts = 30
Deluxe Christmas Lights-151387974103 crafts = 30
Fairy Lights54436981103 crafts = 30
Gun Powder-265876753103 crafts = 30
SAM Ammo-38424397965 crafts = 30
Cassette - Short152340341456 crafts = 30
Nailgun Nails-209737685156 crafts = 30
Torpedo-167155193556 crafts = 30
HV Pistol Ammo-169139664348 crafts = 32
Low Grade Fuel-94636954148 crafts = 32
Pistol Bullet78572807748 crafts = 32
5.56 Rifle Ammo-1211166256310 crafts = 30
Bone Arrow215754713310 crafts = 30
Cassette - Medium-912398867310 crafts = 30
Fragmentation Mortar Shell-486432631310 crafts = 30
High External Stone Wall-967648160310 crafts = 30
High External Wooden Wall99588025310 crafts = 30
HV 5.56 Rifle Ammo1712070256310 crafts = 30
Incendiary Pistol Bullet51984655310 crafts = 30
Speargun Spear-1800345240310 crafts = 30
12 Gauge Buckshot-1685290200215 crafts = 30
12 Gauge Incendiary Shell-1036635990215 crafts = 30
12 Gauge Slug-727717969215 crafts = 30
Cannonball-411735114215 crafts = 30
Explosive 5.56 Rifle Ammo-1321651331215 crafts = 30
Fire Arrow14241751215 crafts = 30
Handmade Shell588596902215 crafts = 30
High Velocity Arrow-1023065463215 crafts = 30
Homing Missile1296788329215 crafts = 30
Incapacitate Dart-963819285215 crafts = 30
Incendiary 5.56 Rifle Ammo605467368215 crafts = 30
Mortar Shell963150711215 crafts = 30
Radiation Dart-594596146215 crafts = 30
Scatter Dart2036395619215 crafts = 30
Wood Dart-274709858215 crafts = 30
Wooden Arrow-1234735557215 crafts = 30

Reading the list

A few patterns are worth pulling out, because they are the cases you will actually hit.

Ammunition is the main offender

Nearly every round in the game batches. This is exactly where the mistake is most expensive, because ammunition is also what people bulk-craft before a raid. If you are building a raid bind, check the yield of every round in it before you commit the quantities.

Gun Powder at 10 compounds

Gun powder crafts ten at a time and is itself an ingredient in almost every round. A single craft covers a meaningful chunk of an ammo run, so asking for it by the hundred is rarely what you meant.

Decorative lights are the outliers

Fairy lights, bulb string lights and deluxe christmas lights all come out ten per craft, and paintballs at twenty are the highest yield in the game. None of these are raid-critical, but they are the ones most likely to leave you with a wildly overfilled inventory if you treat the argument as an item count.

Why the command works this way

It is not an oversight. craft.add queues crafting jobs, and a job is one run of a recipe — the same unit the crafting menu uses when you click an item and set a quantity there. The console command is a thin wrapper over the same queue, so it counts the same things the queue counts. Treating the argument as an item count would make it inconsistent with the interface it drives.

Knowing that, the rule is easy to remember: the argument is jobs, not output. If the item batches, divide and round up.

Checking a single item

Every item on this site lists its craft yield alongside its ID and recipe — see 12 Gauge Buckshot for an example, or browse the full item list. For building an actual bind, the bind maker applies all of this automatically, and the craft bind guide covers the rest of the syntax.