Every recipe in the dataset behind the bind maker carries a workbench requirement, so I counted them. The distribution surprised me: the game is far more bottom-heavy than the progression feels. Almost half of everything craftable needs no workbench, and the top tier is a short, sharp list of guns, explosives, components and armoured building parts. Here is the shape of it, then what each tier costs to reach.
What the benches cost
| Bench | Recipe | Crafted at | Time |
|---|---|---|---|
Workbench Level 1 | 500 wood, 100 metal fragments | No bench | 30 s |
Workbench Level 2 | 500 metal fragments, 20 HQM, 5 basic blueprint fragments | Level 1 | 45 s |
Workbench Level 3 | 1,000 metal fragments, 100 HQM, 5 advanced blueprint fragments | Level 2 | 60 s |
Level 1 is a tree and a hundred fragments; there is no reason not to have one in the first hour. Level 2 is the first real gate, twenty HQM plus the blueprint fragments, and it is where the game opens up. Level 3 is a hundred HQM, which on most servers means either a serious mining session or a very good day at the recycler.
No workbench: 275 items
This tier is the whole early game and a surprising amount of the mid game. The things I would call out:
Hunting Bow
Wooden Spear
Stone Hatchet
Stone Pickaxe
Hammer
Building Plan
Sleeping Bag
Furnace
Tool Cupboard
Code Lock
Wooden Door
Bandage
Wood Chestplate
Bone Armor
Handmade Shell
Two of those are worth a second look. The Sheet Metal Door needs no bench — 150 fragments, no workbench — so there is no excuse for a wooden door once you have a furnace. And the Code Lock is 100 fragments at no bench, which most new players do not realise, because they assume anything electronic-looking needs a tier.
Level 1: 175 items
Level 1 is the gun powder tier, and everything that follows from that: the first ammo, the first real guns and the first explosives.
Gun Powder
Pistol Bullet
Revolver
Waterpipe Shotgun
Double Barrel Shotgun
Crossbow
Hatchet
Pickaxe
Beancan Grenade
Satchel Charge
Riot Helmet
Bucket Helmet
Pants
Flame Turret
Shotgun Trap
The satchel charge being a level 1 item is the reason early-wipe raids happen at all: it is the only wall-breaking explosive available before anyone has 20 HQM to spare. Nearly all of the electrical components — switches, timers, splitters, lights — also sit here, at 50 to 100 metal fragments each.
Level 2: 144 items
This is the tier that defines the middle of a wipe. Rifle ammo, the semi-automatic guns, the road sign kit, medical syringes, the large furnace, the rocket launcher itself, and the first turrets.
5.56 Rifle Ammo
12 Gauge Buckshot
Semi-Automatic Rifle
Thompson
Pump Shotgun
Python Revolver
Rocket Launcher
High Velocity Rocket
F1 Grenade
Medical Syringe
Large Medkit
Road Sign Jacket
Coffee Can Helmet
Heavy Plate Jacket
Hazmat Suit
Large Furnace
Auto Turret
Chainsaw
High External Stone Wall
The detail that trips people: the Rocket Launcher is level 2 but the rockets that go in it are level 3. You can build the launcher a full tier before you can build anything to fire from it, apart from HV and incendiary rockets, which are level 2 and mostly used for something other than raiding.
Level 3: all 32 items
The top tier is small enough to list in full, and it is almost entirely three categories: the best guns, the real explosives, and the components everything else is made from.
| Guns and scopes | Explosives and ammo | Components | Building and vehicles |
|---|---|---|---|
| Assault Rifle Bolt Action Rifle MP5A4 SKS HMLMG 8x Zoom Scope Weapon Lasersight |
Rocket Timed Explosive Charge Explosives Explosive 5.56 HV 5.56 Incendiary 5.56 |
Metal Pipe Metal Spring Gears Sewing Kit Road Signs HQ Carburetor, Crankshaft, Pistons, Spark Plugs, Valves |
Metal Facemask Metal Chest Plate Armored Door, Double Door Armored Ladder Hatch, Triangle Hatch Reinforced Glass Window Armored Cockpit and Passenger Modules |
The components column is the one that matters most and gets noticed least. Metal pipes, springs, gears and sewing kits are level 3 to craft, but they turn up in recipes at every tier below it: the revolver at level 1 wants a pipe, the road sign kit at level 2 wants seven sewing kits. That is why those four items are the ones people recycle for rather than craft, and why a level 3 bench changes what a group can do even for players who never touch an assault rifle — it turns scrap into the parts everyone was short of.
Reading the numbers
Two thirds of the game is craftable at level 1 or below. If a wipe feels like it is gated on the top tier, it is because the handful of things at level 3 — a rifle, a rocket, C4 and a facemask — are the ones that decide fights, not because most of the crafting is up there. For a new player the practical reading is: build a level 1 bench in the first hour, push for level 2 as soon as you have 20 HQM, and treat level 3 as a group project.
Every item on this site lists its workbench requirement alongside the recipe and craft time — the full item list is searchable by name — and the bind maker shows the tier for each item as you add it to a bind, so you can tell at a glance whether a loadout is going to craft where you are standing.



Armour sets by cost
What level 3 explosives cost