These six are the binds I run, adapted to quantities that suit an average wipe rather than my own hoarding habits. I built each one in the bind maker, then worked the resource bill out from the recipe data, because the thing that actually goes wrong with a loadout bind is not the syntax — it is pressing it with an empty box and wondering why nothing happened.
Every line below is complete and copy-pasteable. Open the console with F1, paste, press enter. The item IDs are the real ones and the quantities already account for craft yields, so the amounts described are what you end up holding, not what you asked the queue for.
1. Fresh spawn kit
The first thirty seconds after a respawn, when you want to stop being naked on a beach. Nothing here needs a workbench.
bind numpad1 craft.add 1525520776 1;craft.add 200773292 1;craft.add -1754948969 1
Makes:
Building Plan,
Hammer, Sleeping Bag.
Costs: 120 wood and 30 cloth.
Workbench: none.
2. Medic run
Bandages are cheap and craft without a bench; syringes are the expensive half. This is roughly a night of fighting for one person.
bind numpad2 craft.add -2072273936 12;craft.add 1079279582 6
Makes: 12
Bandages, 6
Medical Syringes.
Costs: 138 cloth, 60 low grade fuel, 60 metal fragments.
Workbench: level 2 for the syringes.
3. Ammo run
The bind that most justifies the whole exercise, because ammunition is the thing you re-craft most often and in the largest numbers. 5.56 comes out three per craft, so forty crafts is 120 rounds.
bind numpad3 craft.add -1211166256 40
Makes: 120
5.56 Rifle Ammo.
Costs: 200 gun powder and 400 metal fragments.
Workbench: level 2.
Worth following that through, because gun powder is itself crafted. Two hundred gun powder is twenty crafts at ten apiece, which is 600 charcoal and 400 sulfur. So the real bill for one press of numpad 3 is 600 charcoal, 400 sulfur and 400 metal fragments. That is the number to have in mind when you are deciding whether the farm was long enough.
4. Raid night
Expensive, workbench 3, and the one you want to double-check before pressing. Explosive 5.56 comes out two per craft.
bind numpad4 craft.add -1321651331 32;craft.add -742865266 8;craft.add -1878475007 4
Makes: 64
Explosive 5.56, 8
Rockets, 4
Satchel Charges.
Workbench: level 3.
The explosive ammo alone is 320 sulfur, 640 gun powder and 320 metal fragments, and the rockets want 1,200 gun powder between them. Press this one only when the boxes are genuinely full.
5. Road sign armour
The standard mid-wipe kit, as one key. Every piece is a single craft, so no yield maths applies here.
bind numpad5 craft.add -2002277461 1;craft.add 1850456855 1;craft.add -1549739227 1;craft.add -803263829 1
Makes:
Road Sign Jacket,
Road Sign Kilt,
Boots,
Coffee Can Helmet.
Costs: 3 road signs, 6 sewing kits, 50 leather, 75 metal fragments, 15 cloth.
Workbench: level 2.
Sewing kits are the bottleneck rather than the metal, which is worth knowing before you press it and find the craft silently missing pieces.
6. Base building
Upkeep day. One key for the tools and the storage you always end up short of.
bind numpad6 craft.add 1525520776 1;craft.add 833533164 4;craft.add -1999722522 1
Makes:
Building Plan, 4
Large Wood Boxes,
Furnace.
Costs: 1,120 wood, 200 metal fragments, 200 stones, 50 low grade fuel.
Workbench: none.
Using all six at once
These deliberately sit on numpad 1 through 6, which are free by default, so you can paste all six lines one after another and have the whole set. If your keyboard has no numpad, the modifier form works just as well and leaves the plain keys alone:
bind [leftshift+1] craft.add 1525520776 1;craft.add 200773292 1;craft.add -1754948969 1
The bindable keys reference lists every token that works, and the craft bind guide covers the syntax if you want to build something of your own from scratch.
A note on quantities
Nothing about a bind checks whether you can afford it. Pressing the raid night key with an empty box queues nothing and gives no useful feedback, which is a common source of confusion — it looks like the bind is broken when in fact it worked and the crafts simply failed the resource check.
Two habits help. Keep quantities on the modest side and press the key twice when you want double, rather than building a bind so expensive it rarely succeeds. And keep the expensive binds on keys you have to reach for deliberately, so that an accidental press during a fight does not empty a box.
If you would rather build your own set than adapt these, the bind maker handles the item lookup and the yield conversion, and gives you a finished line to paste.